The Nomads
You had been sitting in the tavern for almost an hour by the time these two approach you. They look almost exactly as N'liit had described them to you.
"You have to be N'liit's friend." The Angel on the left speaks.
"Are you really here to help us?"
Before you can answer, the much more hesitant man on the right stops you.
"They had better be. We're wasting time by being here otherwise."
The way that his eyes of pure gold hover over you
tells you everything you needed to know.
You had better ask all of your questions,
because these men needed all the help they could get.
SUBSpecies Info + Rules
What is a Nomad?
Nomads are a Minoan Subspecies.
They are a hybrid of the Minoan and Nymph.
Species notes
Because Nomads are a
subspecies of the Minoan and the Nymph,
they have many overlapping aspects of conventions and culture.
Naming Conventions
Nomad name conventions tend to be a little "sillier" than serious. They oftentimes will name themselves after random objects, or give themselves a Minoan name if they so please.
Name Schemes | Examples |
---|---|
Minoan | See Minoan Schemes |
Nymph | See Nymph Schemes |
Natural Objects | Rock, Sky, Stick, Lake, Bones |
Unnatural Objects | Bottle, Necklace, Spoon |
Animals | Rat, Kitty, Shark |
Vegetables | Turnip, Spinach, Radish |
Cultural Beliefs
These conventions are normally used in lore for lore purposes and are not commonly found on public owned minoans.
Nomads believe in their own Gods, and a few Minoan ones.
They are a very family based society. It is virtually impossible for nomads to not know each other, at least a little bit.
They all share one "Tribe," which is extended over the entirety of the Nameless Lands and into parts of Baalkithi and Mewinthi.
Traditional Life
Nomads hold a lot of regard to the arts. They are a very creative society.
It is not uncommon for groups of Nomads to make money by way of travelling carnivals and fortune telling.
While Minoans and Nymphs may find their circuses "trivial" and "fun", it is a very serious way of life. Some Nomads take their performances so seriously to the point of body modification.
For those that are not performers, there are still other jobs that need to be filled.
Common roles include Shepherds, Farmers, Tradesmen, and Apothecaries.
Changes with the seasons
Nomads have been found to include a nymph gene
that causes them to change with the seasons.It is not uncommon for Nomads with
this trait to change their secondary flowers with the season.
Fall
Spring
Summer
Winter
The Rebellion
The backstory
It's absolutely no surprise that Nomads want to be on their own.
We want to make that happen.
The younger of the two brothers seems confident in his choice of words. You've noticed that he often takes the forefront of the conversation; like a star, all of the attention needing to be on him.
They aren't happy where they are.
When the older brother speaks up, his voice seems to
drown everything else out in the room.
His presence is commanding, and the way
he holds his shoulders is akin to not only a friend, but a King.
He has an incredibly comforting yet confident stature; like a painting.
The Nymphs will tell you about how happy the Nomads who live there are. In reality, they don't want you to know the truth. They just love having servants there to wash their gaudy clothes.
We want to help them leave.
Seemingly realizing he was at the edge of the conversation,
the little brother comes back between the two of you
to redraw attention to himself.
We have the ability to take them from Eldervine and move them to the Nameless Lands. But we can't do it alone.
The Plan
The Brothers have become symbolic for the Nomads.
They are not only the leaders of the Rebellion, but they are the champions of the hearts of the people.Mew'he'lit wants to move Eldervine Nomads into the Nameless Lands, turning the Nameless Lands for Nomads into what N'ellan is for Mages.Elohim, however, seems to eye Eldervine with a little bit more interest. You've picked up on it when Mew has shown you maps and doodles.Every time Elohim sees the Immortal Isles,
his sunlit eyes shine with desire.
nomads of note
The Twins notice the twinkle of interest in your eye.
"Even if you don't intend on helping us," Mew speaks,
"It would be good for you to learn more about our people and our cause."
"If they don't intend to help us, we are already lost." Elohim counters.
Their lips pull a grin at almost the same time. How could you resist them?
Nomad Gods
While the Nomads DO worship some Minoan deities,
they also have their own that they are very fond of.
N'wan'iel, P'iini, and the Mew twins are very common deities
in the Nameless Lands.
Nomads do not believe in any form of hierarchy
when it comes to their Gods.
We are very big on the natural order of things,
and there is no black and white. It’s all very grey.
✧ Faë’la ✧
Goddess of the Hunt and Agriculture
She is prayed to by herders and nomads that make their living off of farming.
Since Nomads are either hunters or farmers, she is integral to their everyday lives.
Faë’la encourages the usage of every part of the animal.
She is a female warrior and a representation of feminine power and strength.
Faë’la is the type of woman anyone would love to call their friend.
She is both kind and wild.
✧ Fer’nok ✧
God of Wilderness, Unpredictability, Origins.
Embodies the worlds wildness, both literally and figuratively.
He embodies the roller coaster of life and the things that can change at any moment, as well as the instincts we have and the traditions we keep.
Rumored to be the first nomad.
Fer'nok is a reminder of where we came from.
✧ Mo’kaj ✧
The God of the Arts.
Non-binary.
Their worshippers love to dress up in costume.
They love the arts.
Common Nomad ceremonies and rituals include dancing, singing, fortune telling, and small carnivals where they perform tricks.
Mo'kaj is revered in all acts of Nomad society. We take the beauty of the arts very seriously, and Mo'kaj is there holding our hands for every performance.
✧ Locust✧
The God of Death, Time, and Black Magic.
He is both horrible and gentle, kind and calloused, the end and the beginning.
His hands are cold, and yet his hugs are warm.
He is kind to those deserving.
Locust is a very dear friend to N'wan'iel.
He lives amongst the Nomads and leads them to death.
If you look closely, you can see his jawline beneath the skull.
The black fabric sewn into the mask gives the illusion of emptiness from a distance. It always makes me wonder; am I seeing just another dancer pretending to portray him, or am I looking into the eyes of Death Himself?
Nomad NPCs
With any good story, there are
always the few that stand out from the crowd.
✧ Elohim✧
Leader of the Nomad Rebellion
Elohim is a very strong willed individual.
He is very intellectually sound, and not only does he know exactly what he wants, he also knows how to get it.
He is also a very grumpy and hard headed individual.
He has a tendency to become so hyper fixated in his desires, that he forgets the most important thing life asks of us:
Smiling a little bit.
While his name is technically supposed to be "E'lo'him," he prefers to spell it as one word with no apostrophes.
There is also a rumor his birth name is "Ewl'homi," but if you call him that, he will not respond.
It's also rumored that Elohim is the possessor of an incredibly rare form of Black Magic: Pestilence. This is often corroborated by the fact he is rarely seen without gloves on.
There is a story that once, in a negotiation, Elohim grabbed a man by the jaw, and the man's death came mere moments later.
✧ Mew'he'lit✧
Sunshine with a Smile
Mew is possibly the happiest person in the entirety of Minoa. He is never seen without a smile, and when he sings, flowers bloom.
He is Elohim's younger twin brother, and while he is very involved with the rebellion and their goals, he has a tendency to let his flippancy outweigh the need for seriousness.
He is well loved by absolutely everyone who meets him.
He has no enemies. Some say it's due to witchcraft. Others say it's because he's just so outrageously kind.
✧ N'Diel'wan✧
Pure Magic
You wouldn't think it from just looking at them, but Diel is undisputedly the most powerful Mage in Minoa- if not ever.
They are the go-to for any magical needs the resistance has.
Feel free to use them as needed.
Diel is not a party trick. If you need help, you need simply ask. But do not assume they will be your trained donkey.
Magic is wild and fierce and Diel is no different.
They are a person who is shrouded in mystery; mostly because they tend to keep their private life private.
They will always greet you with a smile.
Their main patron is N'wan'iel, but they closely follow the other gods as well. Mo'kaj is their second.
Nomad Magic
Nomads are incredibly proficient magic users.
Black Magic is incredibly common in Nomads. It is their main form of Magic. However, most Nomads are completely nonviolent. They prefer to use their magic for tricks and the arts.
It is very rare for a Nomad to not be a magic user, but it happens.
It is heavily engrained in their society.
ingredients
Ingredients may be purchased in
order to conjure a potion of changing with Diel.This will change a subject's appearance permanently,
so be sure that you would like them to change before you go through with it.
Ingredients may be used more than once unless otherwise stated.
Official Artist must be hired alongside redesigning character.
Diel cannot be used if an Official Artist is not hired.
This is basically a commission slot.
The total price of using Diel will be (items)+(artist fee)=(total price)
It is recommended you discuss and finalize all items you would like with your OA before having any art drawn.
Conjuration Fees
Fullbody : Includes front view, background, and listed traits. $50
Reference Sheet: Includes front view, back view, headshot, background, and any information needed. $150
Prices subject to change based on complexity.
common ingredients
$5
Crow's Foot
Adds a common trait of choice
Tongue of Pig
Removes a trait of choice
Feather Stem
Changes eye color to choice
Pond Flower
Changes color of nose and inner ears to choice.
Koi Scales
Rare Ingredient Reroll
Rare ingredients
$15
Eye of Newt
Adds a rare trait of choice
Kiith Fur
Changes eye trait to a random eye trait of the same category.
Boar Tusk
Changes horn trait to a random horn trait of the same category.
Turtle Shell Shards
Mythic Ingredient Reroll
Mythic ingredients
$25
Mushroom Cap
Adds a mythic trait of choice
Metal Shavings
Adds a random minor mutation
Rotten Berries
Changes physical sex to the opposite.
Ocean Water
Removes a trait of choice and gives a random trait
of the next highest tier.
Bat Wings
Legendary Ingredient Reroll
lEGENDARY ingredients
$40
Bark of the Life Tree
Adds a random major mutation.
DIEL'S NEST
Are we no longer happy with our looks?
Don't worry, my friend.All you must do is gaze into the crystal,
and the old you will be left in distant memory.
Diel can make changes to a Minoan or Nomad's appearance.
The Subject will have to gather ingredients in order to help create the new vision.
Ingredients may be added as many times as the subject would like, in order to get desired traits.
Diel will require a fee (artist fee) alongside any items purchased to make appearance changes.
DIEL IS ONLY TAKING WAITLIST OPENINGS FOR NOW.
WHEN DIEL OPENS, WE WILL CONTACT YOU AS WE VIEW FORMS.
THERE IS NO NEED TO OPEN A TICKET YET.
Traits
Traits are what makes a Nomad unique.Anything that changes a Nomad's design
in a significant way is considered a trait,
which come in 6 categories.
Tier | Designation |
---|---|
Tier 1 | Common |
Tier 2 | Rare |
Tier 3 | Mythic |
Tier 4 | Mutation |
Tier 5 | Piety |
Tier 6 | Parental |
Common traits
Very easily passed during breedings.
Can be guaranteed with items.
Rare traits
Easily passed during breedings.
Can be guaranteed with items.
Mythic traits
Moderately difficult to pass during breedings.
Can be guaranteed with items.
Mutations
Difficult to pass during breedings.
Can be guaranteed with items.
Can randomly appear during breedings.
Piety traits
Hard to pass during breedings.
Can be applied with Piety Tokens.
Piety tokens must be redeemed prior to breeding to be included in official art, unless additonal art is purchased at time of redemption.
Parental traits
Very Hard to pass during breedings. It is very rarely seen.
All Parental traits originate from Nymphs.
Parental traits are responsible for the Kin Trait system.
Read more about Parental Traits and the Kin Trait System here.
Inscriptions
Inscriptions are forehead markings that all nomads have.
It is a way they are easily identified, and some believe it is the source of their magical prowess and potential.Some believe that the fancier the Inscription, the more powerful a Nomad is; but this theory has been disproven many times.
Ordinary
Ordinary Inscriptions refer to inscriptions that contain only a shape.
These shapes can vary from the locations they cover,
but they are always just shapes.
Decorative
Decorative Inscriptions refer to inscriptions that contain only lines.
While they may show some shapes, such as spirals, they will never contain solid shapes as the Ordinary Inscriptions do.
Ornate
Ornate Inscriptions refer to inscriptions that contain both shapes and lines.
They are believed to be the most intwined with their magic.
head Traits
Common
TEMP
Rare
TEMP
Mythic
TEMP
Eye traits
Common
TEMP
Rare
TEMP
Mythic
TEMP
color traits
common
TEMP
rare
TEMP
Mythic
TEMP
body traits
Common
TEMP
Rare
TEMP
Mythic
TEMP
Mutations
Minor mutations
TEMP
major mutations
TEMP
Piety traits
Piety traits in Nomads work slightly
differently than they do for Minoans.
Some Piety traits are tied to different Gods for Nomads.
Using a Piety Token on a Nomad will grant you a trait from that Nomad's specific God(s).
Piety Traits function strictly off of Gods and Parental Tribes for Nomads, since they do not have a "tribe" of their own.
A Nomad with a Nymph Mother and a Khiotho Father could ONLY receive traits that fail from the mother or that are linked to the Father's tribe.
If, for example, the Mother has the "Birch Stripes" Parental Trait, she COULD pass "Feline Stripes" as a Kin trait to the offspring, regardless of the Father's tribe or tie to Maa'laat.
This, in theory, COULD cause Nomads to have piety traits from multiple different tribes and multiple Gods.
Blessings
TEMP
Curses
TEMP
Nomad Studding
General MINOAN Studding Rules Apply
Nomads come from the following pairings.
Parent 1 | Parent 2 | % Chance |
---|---|---|
Nomad | Nomad | 100% Nomad |
Nymph | Nomad | 100% Nomad |
Nymph | Minoan | 50% Nomad, 50% Minoan |
Minoan | Nomad | 50% Nomad, 50% Minoan |
While Minoans have their Calving Season, and Nymphs have their Blooming Season, Nomads can actually participate in both.
Nomads can carry all Minoan, Nymph, and Nomad traits.
Items can be used in breedings for Nomads
to guarantee traits just like for Minoans.
As with Minoans, The Gods do not
define love by the limits of the body.
Any gendered pairing may produce offspring.
Have fun!
FREQUENTLY ASKED QUESTIONS
How can I get a Nomad?
Nomads are available in the following ways:
Way to Obtain | How |
---|---|
The Blooming Season | Outcome of Breeding Minoan to Nymph |
The Calving Season | Outcome of Breeding Nomad to Minoan or Nomad to Nomad |
Public Auction | Nomads will be available in Auctions. |
Nomad Gacha | Gacha involving mystery designs. Mini event. |
Public Sales | Occasionally, someone may choose to sell their nomads from their own collection. |
Where do I order a custom Nomad?
Nomads are unavailable to be made as customs.
They are only obtained through
breeding and the above listed ways.
I want a Mage. Is that possible?
You are in luck- the vast majority of Nomads are mages,
to the point where it's expected for them to be one.
It is very rare to be a Nomad with no magic at all.
How tall are Minoans?
Nomads are much shorter than their counterparts.
While it is normal for Minoans to range between 9 and 12 feet tall, and for Nymphs to reach even greater heights,
Nomads tend to be shorties.The average height for Nomads is about human;
between 5 and 7 feet on average.